Shanten Without Got
    @Serializable
@SerialName(value = "ShantenWithoutGot" )
未摸牌的手牌的向听信息
Constructors
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                  constructor(shantenNum: Int, advance: Set<Tile>, advanceNum: Int = 0, goodShapeAdvance: Set<Tile>? = if (shantenNum == 1) emptySet() else null, goodShapeAdvanceNum: Int? = if (shantenNum == 1) 0 else null, improvement: Map<Tile, List<Improvement>>? = if (shantenNum == 0) emptyMap() else null, improvementNum: Int? = if (shantenNum == 0) 0 else null, goodShapeImprovement: Map<Tile, List<Improvement>>? = if (shantenNum == 0) emptyMap() else null, goodShapeImprovementNum: Int? = if (shantenNum == 0) 0 else null)
Properties
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                  进张数
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                  好型进张 仅当一向听时进行计算
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                  好型进张数 仅当一向听时进行计算
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                  好型改良张(能让听牌数目增加到大于4张的牌) 对于每种改良张,只计算能让进张最多的打法 仅当听牌时进行计算
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                  好型改良张数(能让听牌数目增加到大于4张的牌) 仅当听牌时进行计算
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                  改良张(能让听牌数目增加的牌) 对于每种改良张,只计算能让进张最多的打法 仅当听牌时进行计算
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                  改良张数(能让听牌数目增加的牌) 仅当听牌时进行计算
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                  向听数